Gaming Websites: Gimkit, ClassTools and Wordwall

Just like my students, I get bored playing the same Kahoots and Quizlets each class. While these sites are fun, and I use them frequently, I like to throw other sites into the mix as well.

Here are some of my favorites:




-It is similar to Quizlet live or Kahoot.
-Students earn fake money for each question they get correct. They also lose money for each question they miss.
-The neat part is that they can use their money to “buy” things like multipliers (gets you more money per correct question), insurance (helps you not lose as much money if you miss a question), streak bonus (gets you more money for each question you get correct in a row)
-You set a money goal for the class, such as $2000, and play until someone reaches that goal.
-Can play on team mode where the game is played as usual, but your team’s money is pulled. So when you get a question wrong or purchase something from the store, the team’s money goes down.
-Gimkit has a free version that only allows teachers to create a few sets, but their paid version, which is what I have, gives you unlimited sets.



-Allows the teacher to create questions with multiple choice answers (similar to Kahoot) and play games with those questions.
-The airplane game, where students fly into correct answers, and the maze game, where students run to correct answers while avoiding monsters, are two of my favorites.
-Free to join.
-Has option of printables with the questions you created.




-Allows kids to play arcade games like Pacman and Pong with questions you create.
-Free and easy to use.
-The only negative I see is that there are lots of adds on the side of the screen when they play.



Game: Reacción en Cadena

One of my favorite quick games to play is what I call Reacción en Cadena. It is kind of like the game telephone that you might have played as a kid. The best part about this game is that you stay in the target language the entire time!

Here’s what you need:

  • groups of 4 students
  • one dry erase board, eraser and marker for each group
  • maraca / bell

Here’s how you play:

reacción en cadena

  1. Divide the class into groups of four students.
    1. If you have an odd number of students, have the one or two extra kids pair up with a peer and work as a team.
  2. Make sure that each group has one dry erase board, marker and eraser.
  3. Have students sit in a row.
  4. The first student in the row starts with the dry erase board, marker and eraser.
  5. Instruct all students to close their eyes / put their heads down EXCEPT for the first students in each row (those with the dry erase boards).
  6. While everyone’s eyes are closed (except for the first students in each row) the teacher writes down a word that you have been practicing on the board. The first students in each row then have about 30 seconds to draw a picture of that word.
    1. They can only draw a picture and cannot add any words.
  7. After about 30 seconds, shake a maraca or ring a bell. Then, the second person in each row will take the boards from the person in front of / next to them. They look at the picture, erase it, and then have about 15 seconds to write the word that they think that picture represents.
  8. Shake the maraca / ring the bell again. Now the third person in each row will take the board, look at the word that the person in front of them wrote, erase it, and will have about 30 seconds to draw a picture to represent that word.
  9. Finally, shake the maraca / ring the bell again and the last person will open their eyes. They get the board, look at the picture, erase it and have about 15 seconds to write the word that they think the picture represents.
  10. After about 15 seconds, shake the maraca, have the last students raise their boards, and compare their answers to what the real word was.
  11. Next round, have the students swap seats so that they have a new role.


  • You can play with more than four people in each group, just try to make the groups even.
  • You students can sit in a row, circle, next to one another or whatever placement you want. I’ve done this in rows with one in front of the other, tables with four students in one group, and side by side rows.



Game: Más o Menos

I’ve enjoyed a nice hiatus and am now happy to be back with some great new ideas, games and songs.

Here’s a new game, Más o Menos, I adapted from an activity from this blog. This is a great review / practice game, and can even be easily done with just a few minutes left in class.

Here’s what you need:

  1. Image of numbered circles (I used this)
  2. Your own colored answer key (I made several different ones, so the kids couldn’t cheat)
  3. A list of questions you want to ask

Here’s how you play: 

  1. Divide the class into groups of 2-4 people.
  2. Project the numbered circles.
    1. img_20160125_143008.jpg


  3. Give each group a dry erase board.
  4. Ask the entire class a question. Each group discusses and writes their answer on the board.
    • If correct: They get to pick a number from the board. They then get whatever that question is worth (either +1 or -1) depending on what your answer key says.

      Here’s my answer key. You can see that half of the circles are green (+1) and half are yellow (-1). So if a group chooses #44, they get +1 point. If a group chooses #53, they get -1 point.


    • As each group chooses numbers, you might want to cross them off on the board so that another group doesn’t choose that number.
      • img_20160125_143051.jpg

That’s it! This game can easily be whipped up in a few minutes. All you need to do is think of what questions to ask.


Game: Tomates Podridos

One of my favorite games to use before a test or quiz is Tomates Podridos. I created this game as an alternative to Jeopardy. I like it, because it keeps every kid and every group involved at all times, and there is an element of luck, so the “smartest” team won’t necessarily win.

Here’s how you play:


  1. Create cards numbered 1-24.
    1. wpid-img_20150831_152104.jpg
  2. On the backs of the cards, put pictures to represent positive and negative points.
    1. I used a single tomato (5), double tomatoes (5), and a rotten tomato (2) to represent my negatives, and my positives were represented with a taco (5), piñata (4) and Frida Khalo (2). I also use a thief (1) to represent a switch of points, but you could use whatever.
    2. You can use my pictures here: Tomates Podridos.
      1. Feel free to change the pictures to reflect what you find relevant.
  3. Tape or magnetize the cards to the board so that the kids only see the numbers.wpid-img_20150831_152329.jpg
  4. Create questions to represent each question 1-24.
    1. I create a Google presentation / Powerpoint to move quickly from each question.


Game Time:

  1. Divide the class into groups of 4-6 people. Give each group a dry erase board, marker and eraser.
    1. I usually like to stick to 4 groups total.
  2. Hand out instructions or have the students label a paper 1-24 to record their answers.
    1. wpid-img_20150831_153524.jpg
  3. Pick a group to go first. Have that group choose a number 1-24. Read/show the question for that number.
  4. Each student is to write what they think it is on their own paper, regardless of whether it is their group’s question or not. Then, they compare answers with their group and decide on one that they think is correct. They write that answer on their dry erase board.
    1. If it is their groups turn, they show me their group’s answer on their dry erase board.
    2. If it is NOT their group’s turn, they wait, because they have the chance to steal the points if the group going gets it wrong.
  5. If the group answers correctly, they receive whatever is under the card, good or bad.
    1. Here’s what each of the pictures is worth:
      • 1 tomato = -1 point
      • 2 tomatos = -2 points
      • rotten tomato = go back to 0 points
      • taco = +2 points
      • piñata = + 5 points
      • Frida = +10 points
      • theif = switch points with another group
    2. wpid-img_20150831_152340.jpg
  6. If the group answers incorrectly, another group or more than one group can steal the question and receive what is under the card.
  7. The winning team is the one with the most points at the end of the game.

Note: You might want to create a way to change the pictures between classes OR the numbers. Otherwise the students will get smart to where the best and worst pictures are. I have the pictures taped on the back of my cards, so between classes I randomly change a few. 



Game: Puntos (Dots)

Anyone remember playing dots as a kid? This is the game where you drew a bunch of dots on a paper and took turns making lines to connect the dots with the purpose of making a square. Here’s a quick video if you’ve never played before.

In the past, I’ve unsuccessfully attempted to use this in class to practice Spanish, but had not really found a method I liked. This morning, inspiration hit and I came up with this:


Here’s the puntos template for the board game. I just printed mine out and put them in page protectors so the kids could use dry erase markers on them. After the day was over, I laminated them to use for future lessons and classes.

Here’s what you need:

  • The “puntos” game board
  • playing pieces (I used extra glass stones I had from making my entiendo/no entiendo board in the beginning of the year
  • dice (one per group)
  • a list of 26 questions (I created a table so that I can change the questions and answers depending on the chapter)


Here’s how you play:

1. Have students work with a partner to play this game. First, they need to put their playing pieces on any space around the board.


2. Then, have students take turns rolling the dice. The dice indicates how many spaces they are to move ahead. For example, if I was on space 20 and rolled a 5, then I would go to space 25.

3. Have their partner read the question for that space. If they get the question correct, they get to draw a line somewhere in the center. If they get the answer wrong, they don’t get to draw a line.

4. If it is a student’s turn to draw a line and he/she completes a box, he/she needs to put their name or initial in the center. The winner is the student with the most squares.


Here’s what’s nice about this game:

1. You can easily use this with any and all topics. All you need to do is change the questions.

2. Since the board is set up in a “circle”, they might get the same questions multiple times. That gives more opportunities for extra practice.

3. Students love it. We played this game a little longer than we usually do, and I didn’t hear any complaints or signs that they wanted to stop.


Activity: Comecocos

I remember the good old days of making cootie catchers with my friends. We would decorate the outside with colors, put numbers in the inside, and then write silly fortunes on the inner flaps. My good colleague (gracias Emily) introduced me to this website  that has great templates and cootie catchers/ comecocos already made to practice Spanish. Seeing the examples gave me an idea to have my students create their own.






Since my students are just now learning affirmative tú commands, I had them write commands on the inner flaps. Then, after everyone had made their own, they spent 5-10 minutes going around to their peers and playing the game. I told them that they had to do the command that they got, so if it said “¡Corre!”, then they had to do a run around the class. They had SO much fun with these. I’m already thinking of how I can use these to practice other grammar concepts.



I can’t believe that I haven’t shared this super duper, easy game! I call it “Monstruo.”


Here’s what you need:

-Dry erase markers for students

-Dry erase boards for students (or clear, page protectors)

-Erasers for students

-PowerPoint/Google presentation with questions for students OR just a list of questions


Here’s how you play:

1. Project or read a question to the students. Questions can deal with anything from grammar to vocabulary; whatever you need to practice.

2. Students write their answers on their board.

3. When most students are ready, have them raise their boards so that YOU can see their answers. Then, show or say the answer.

  • If they answered correctly, they get to draw ONE part of their monster (ex. an eye, leg, arm, etc.) on their board or desk. Most dry erase markers erase on school desks, but if you are nervous, you can just have them draw on their boards.
  • If they answered incorrectly, they don’t draw anything.

4. The game ends when you want it to, or when you run out of questions.


That’s it! Monstruo is great, because it is no-prep/low-prep. My students love how it makes a boring activity, like just writing on dry-erase boards, more exciting, and they also like to be creative with their drawings. I love how I can check their individual progress just by walking around and looking at their drawings: the more detail, the more questions they have answered correctly. I also like that when they raise their boards I can give immediate feedback on their responses.



Juego Divertido

Juego Divertido is a cleverly-named game I like to use in class to practice grammar and vocabulary.


Here’s what you need:

  • Game boards (enough for however many groups you want): I like to print out, blow up, and color my own. This link has some great blank boards. Just print one off and number it. It’s as simple as that.
  • Dice (1 per group)
  • Instructions (1 per group)
  • Playing pieces (enough for each student)

Here’s how you play:

1. Pass out supplies to each group. I like to use groups of about four students, which means I need about eight game boards, dice, and instructions.

2. Tell them how to play! Here is a sample of what I pass out to the students: juego divertido. The basic instructions are to have each student take turns rolling the dice.

  • 1 = move back one space (without answering any questions)
  • 2 = answer the question for the space you are on now (If CORRECT, move ahead two spaces. If INCORRECT, move back two spaces).
  • 3 = move ahead three spaces (without answering any questions)
  • 4 = translate ALL the questions up to and including the space you are on now (If ALL are correct, move ahead five spaces. If ANY are incorrect, move back two spaces).
  • 5 = lose a turn
  • 6 = roll again

The unique feature of this game is that it is designed to have questions repeated over and over again. Since there are so many options on the dice that can have students go back or answer previous questions, it works really well to put the trickiest questions in the beginning and the easier ones at the end. After playing the game 15 or 20 minutes they will be experts on questions 1-5, because they will have heard those questions over and over again.

I like to use this game each chapter. It is so easy to change out questions to make them more vocabulary-based, grammar-based, or a combination of the two.

3. Enjoy!

¡Lo Tengo!

lo tengo

I love activities that can be used with any area of study, whether it be vocab or grammar. That is why I love, and my students love, “Lo Tengo”. This is a wonderful activity to use to practice any concept your students are learning or need more help with. Students must be the first person to call out “Lo Tengo” when their term is called.

Here’s what you need:

-post-its / blank notecards (enough for every student)
-two groups (I just divide my class in half)

Here’s how you play:

  1.  Create a list of 15 or so vocabulary words, verb forms or whatever you want to practice. Sometimes I use simple vocabulary words, while other times I will use sentences. If you use sentences with names, make sure you repeat names so that student’s won’t think that their card is being called just because they hear the name “Rosa”.
  2. Write those 15 words/phrases on TWO sets of post-its / notecards. You want to make sure that each set is identical. Sometimes I use one color post-it for one set and another color for the other set. This helps if you find a random post it on the floor.
  3. Pass out at least 1 post-it / notecard to each side. If there are extras, I just ask for volunteers to take two. My kids love this game, so I will often have kids asking for two and even three post its.
  4.  Instruct the students to say “Lo Tengo” when they hear their word called. When I call out a phrase, sometimes I use pictures or actions to represent vocabulary we have practiced. When using grammar I might say “yo (bailar)” for the term “bailo”. However, I think that using the English terms works well too. The beauty in this activity is that TWO students have each term you call. They have to be the first person to say “Lo Tengo” before the other student can do so.
  5.  Change up the cards often! Every 5 or so terms I call, I instruct my kids to mix up their cards with their team. This prevents them from getting too comfortable with one term, and it forces them to practice more.

There you have it! A super, simple activity that can be applied to every chapter and every concept.





When I have time at the end of class, I like to play “blofear” with my students. I really like it because you can use it with verbs, vocabulary and almost any concept.

Here’s what you need:

-popsicle sticks with your students names on them divided in two groups

-2 equal groups

Here’s how you play:

1. Ask each side their own questions. Students may not talk to their peers and may not use their notes. When asking a group a question, students stand up if they know the answer.

2. Someone on the opposite side will randomly pull a popisicle stick from the side whose question it is.

  • If the person whose name gets called is standing and knows the answer, he/she gets a point for everyone standing on their side.
  • If the person whose name gets called is standing and does NOT know the correct answer, he/she LOSES a point for everyone standing on their side.
  • If the person whose name gets called is not standing, then another popsicle stick is drawn.

Here’s where we get the name of the game. Students can chose to be risky, bluff and stand up hoping that their popsicle stick will not be called. Remember that their team gets a point for everyone standing as long as the person who is called gets the answer right. However, if they are bluffing and get called on, then their team loses those points.